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The controls ruin a below-par SSX game Nov 22, 2009 I bought my wife a Wii and this was one of the must-have games for her, since she loves the SSX series. We knew to expect a 'greatest hits' of tracks and characters from the series, along with a Wii-specific control system. What could go wrong?
SSX 3 was by far the best game of the series. Everything was just right. Previous games were harder to control, and SSX On Tour just somehow missed being as much fun. This game mainly replicates SSX 3, but badly. Oh, the courses are fine, but the great music is gone. Rather than license music for the game as all previous SSX games have done, this time we get a score entirely by Junkie XL. It's like having a karaoke version of a favourite compilation. In fact, where we had an early Chemical Brothers song on SSX 3, we now get a bad imitation of a Chemical Brother song - right down to the drum sounds! When the track fades out as you perform a particularly high-in-the-air trick, it no longer sounds as cool.
There is a much more limited selection of characters... who no longer speak. That's right. My PS2 in 2003 could have the characters shout things at each other as they passed one another, or comment on how they were doing when they fudged up a trick. No longer.
Essentially, all the personality of the last two games is gone, and it's a great loss.
This would be fine if the rest of the game made up for it. For example, a new, intuitive control system would be far superior to just mashing at buttons, right?
Sadly, no. It's not that the controls are difficult to use... they are, but they can be learned. Now I disagree with other reviewers who say that's okay, because the main selling point of the Wii was to have controls easy enough for non-gamers to use... making it a console for everybody. I think the development team misunderstood this. They saw possibilities for the dual control system, but they forgot to make it easy to use.
Regardless, after a couple of days you'll have the controls down. This leads, though, to the next problem: just as you think you have them under wraps, you discover that the controls are also wildly inconsistent. SO now you know how to perform those tricks and get round those tight bends, you find out that half the time the character doesn't do what you ask of it.
That's the final nail in the coffin for this game.
Avoid it, go get the Gamecube version of SSX 3 second-hand and play that on your Wii instead. At least then you'll have some fun.
0 of 1 found the following review helpful:
good game awesome price Jun 29, 2009 speedy service and a brand new game for [...] seems very reasonable i wish more wii games were this cheap
0 of 1 found the following review helpful:
Rehash of old races Jun 02, 2008 This game is a combination of races from SSX3 and SSX World Tour. It contains no new events to my knowledge. The only thing thats new is the use of the Wii-mote, which is much more difficult to use for Uber Tricks than either the Dualshock or the Xbox1 controller.
Not a bad game, but lacking in innovation. I cant wait for SSX4 or a real SSX sequel.
2 of 3 found the following review helpful:
Difficult to play May 28, 2008 I know people like this game for its previous titles but this game is barely playable. Sometimes there is just no rhyme or reason for the controls. You can just wave the control around but you really have no idea what you are doing. Difficult at best to get your character to actually do what you want them to do.
1 of 4 found the following review helpful:
If You Like The SSX Series, DON'T Buy This Game May 04, 2008 The SSX series was the best gaming series ever made in my aspect, that is until EA Games made the horrible mistake of partnering with Nintendo. I love Nintendo product, but Nintendo has just gone too far fetched this time and destroyed a great game.
CONS (Where to start):
1. The maps are the same exact as SSX On Tour, what happened to originality. I was expecting fresh tracks. Not only that, but instead of looking cool like with the old games, the tracks now looks like a 3 year old's overactive imagination.
2. The controls are horrible. Who wants to flail their arms around to make funny shapes with the pointer to do uber tricks? Also, what happened to tweak, and being able to do multiple grabs at once (I would love to see someone tilt a controller in all four directions at the same time to do a scientific.) [The controls don't give that much control either.]
3. SNOWBALLS!?! What happened to shove [or push or whatever you want to call it]? You now throw snowballs to knock an opponent over, what a disgrace to the series.
4. What happened to the base lodges and clothing?
5. The loading for the events takes forever.
Pros:
1. The game disc makes a good frisbee for your dogs, but you dog might appreciate this better
Whamo Classic Frisbee,
and it is much cheaper.
The main conclusion I am trying to make is if you have been enjoying this series since its early conception, then don't buy this game. It will disappoint, frustrate, and annoy you. It might even turn you off to future releases of the game (like it did with me). Now if you never played an SSX game before and you don't have a PS2, then by all means buy this game; you can't get as disappointed with since you don't have a comparison. But if you are new to the series and have a PS2, grab a copy of SSX on Tour instead, you will be much happier.
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